I created a decal and set it’s texture, but color of the texture changes depending on the light.
let hemiLight = new HemisphericLight( “hemi”, new Vector3(0, 0.5, -1), scene );
hemiLight.intensity = 0.7;
What is solution?
You should use a purely emissive material. Something like this could do https://playground.babylonjs.com/#1BAPRM#1158