How to ignore t-pose armature position

Hi, I am trying to export an animation from blender to babylon and it works just fine except for a problem, the animation show as t-pose inside babylon, the problem is: the t-pose start from the right and animation from the left, so it appears like a glitch effect (fist frame t-pose aka armature pose) and disappear, can we ignore t-pose inside babylon? please somebody help, it is urgent :frowning:

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Pinging @PirateJC

Hey @Douglas_Cucco, welcome to the Babylon family!

Can you provide us with a playground and blender file to help troubleshoot?