I think I am probably just mis-understanding how this works. I would like to create a ‘box’ containing some objects (for ease of discussion, lets just use a couple of spheres), then apply an impulse to the spheres and have them move forever (i.e. perfectly elastic collisions),
My understanding was that setting friction to 0 and restitution to 1 on the PhysicsAggregates and then using setLinearDamping(0) would be enough, but the spheres still seem to slow down as they collide with each other and the walls?