I’m trying to understand how I should import stl files to get them oriented as intended. As is they always end up “mirrored” (Y and Z swapped).
Importing a .glb behaves as expected, but when importing an .stl, the Y and Z axes are swapped. This is the case for both left and right handed coordinate systems. I could manually swap all the YZ points, but I really feel like I’m missing something.
I created this playground that imports the same coordinate axes mesh from a glb, and an stl.
Any help/insight would be appreciated!
At the top of the file: scene.useRightHandedSystem = true;
I added blocks to my imported axes so they could still be distinguished without color. X: 1 block, Y: 2 blocks, Z: 3 blocks