Hello everyone, there is a bug in the oculus 1 and 3 (havent tried the other ones but I guess its the same) using hand tracking, where one or both hands can be invisible but their events and pointers work.
I can reproduce this everytime, with hand tracking activated on oculus, hide one or both hands before entering a babylon XR session that uses hand tracking and the hidden hand will now be invisible when you try to use it.
Is there a workaround this?
I have never experienced that, so i’ll have to dive in and see what’s wrong here.
I tries reproducing it according to your steps (kept one hand hidden), but I see the hand correctly. Are you using a specific babylon version, or does it also happen when using a playground?
Thank you for the quick answer! I apologize, I found that calling sessionManager.worldScalingFactor before entering the XR scene was the problem. BUT I still sometimes get this bug when the Oculus Quest is low in available memory.
Oh no. that must be a bug then.
Can you reproduce that on the playground?
thanks! Yes, it seems like the scale is not applied correctly in this case. I will look into that soon