Here’s a first working prototype of DynamicTerrain based Map+Terrain generator : Test Babylon Terrain Road 2
The map is randomly generated with a Perlin noise each run and a road is then “built” (the road curve radius is a bit randomly value, well the road path itselft is not for now randomly generated). The map is modified according to the road way : hills are truncated or polished.
Try to fly at the lowest altitude just over the road
Next step : add trees or houses… well, random instances