I have a very simplistic “road texture” I want to apply to a custom mesh that originated from Cinema4D and imported as a glb.
For some reason, this mesh refuses to take any texture. It seems to have the colour of the jpg texture - but the “roads” get lost and aren’t visible. I’ve tried upping the uScale and vScale in case it was falling off somewhere. The mesh itself is about 3000/5000 vertices and faces so the roads might be lost in that somewhere?
As per the screenshots below I don’t think the material or texture is an issue in itself - see the mega cube behind the “blob” mesh. Standard cube has the texture and respects the uvScales - blob does not. Same thing happens with the street paving texture.
I’ve toggled every setting under the sun in the scene explorer and can’t get the mesh to behave.
I haven’t got the Blob available to export but can supply it next week if nobody has any instant ideas as to why this is.