I’m trying to create a material through NME that uses a sprite sheet for animation. I saw this post and it’s accompanying playground on a way to do it in the playground; however, I’m wanting to recreate this type of functionality using NME.
Here’s what I have so far (it’s not much)
https://nme.babylonjs.com/#KUBLEE#1
I’m looking to offset the UVs over time but so far the closest I’ve gotten to that is scalling the UVs over time.
I’ve also followed @Deltakosh’s tutorial on the Sprite Editor and got animation working in that no problem. Is there a way to leverage this in NME?
Thanks!