I’m exporting in .glb from Blender to the Sandbox, but one of the Normal Map doesn’t work on a specific mesh. Instead of displacing the bumps, if I increase the Bump strength in the LEVELS section of the material, it’s like it deforms the normals of the mesh.
The normals of the mesh are fine, and the normal map works fine as well in Blender.
Here the blend file and the .glb I’m using in the Sandbox:
To immediately see the error go to the sandbox, select the Grunge2 material, then in the Inspector scroll down in the LEVELS section, now slide the Bump Strenght up and down. Instead of seeing the bump on the mesh you only get a visual glitch:
Yeah, I was using the automatic conversion in blender to convert .tiff to .jpg when exporting in .glb.
Manually converting the maps in photoshop solves the problem! Thank you!
Do you recommend to convert all the textures in .png outside blender or it’s just the normal map that get this kind of errors?