Overcoming image reflections and right hand systems per mesh

Unfortunately these do not cover every situation it seems when you read through the full link I gave UV Map flipped for Imported Mesh from Blender file.glb

Unless ecoin and I are missing something.

EDIT I know think I need to go back to looking closer at left hand and right hand systems for 2. I still think there is some mileage in looking at correcting, via a new parameter, image direction on creation particularly for cylinders and polygons with holes.