Hi,
@Blender added cloth properties as part of physics properties, and exported the avatar as .glb file
I could not get cloth effect while animation.
@slin could u throw some light here…
Thnks
vij
Hi,
@Blender added cloth properties as part of physics properties, and exported the avatar as .glb file
I could not get cloth effect while animation.
@slin could u throw some light here…
Thnks
vij
Have you just run the simulation inside Blender or have you baked it?
Unfortunately, I am not a designer and I am not familiar with any design tools like blender.
I am pretty sure you will have to do something like here ( as @carolhmj mentioned ). Maybe with different simulations/animations for the cape like running vs idle and make sure to play them at the right time
@br-matt can we get wind simulation on cloth while walking using this web framework…
Thnks
vij
That’s a tall order I would not know where to begin but anything is possible. Especially if you start converting C++ stuff to wasm
Maybe this can help you out:
https://blog.raananweber.com/2016/04/03/cloth-physics-simulation-for-babylon-js/
@carolhmj i tried using physics imposters almost there…
am stuck can u help me
The reference PG is here
Do you know this cloth example made with a shader?
@CodingCrusader tried by yur concept using .glb , same old issue is persisting…
Maybe i need yur guidance here…
Pinging @nasimiasl because he is the creator of this example and can bring light into the darkness.
PS: I downloaded the object from nasimiasl and looked at it in the sandbox. The figure does not have a dress on. I could not download your object to make a comparison.
Babylon.js - test.obj (babylonjs.com)
test.zip (220.8 KB)
sharing the 3d avatar
https://fashion-desings.s3.ap-south-1.amazonaws.com/common/casuals/tshirts/userchoice/kurtha8.glb
Your character is already wearing clothes. Nasimiasl’s character’s clothes are created by the shader. I have changed some parameters here to illustrate this:
if(abs(pos.x)>5. || (pos.y)>155. || pos.y < 5.) discard;
cloth-sim | Babylon.js Playground (babylonjs-playground.com)
@CodingCrusader
Creating cloth from shader is time consuming and too complex.
In my case we have already clothes. Maybe if i can get the Mesh of outer dress and map it to shader would fix the issue.
var outerdress =scene.getMeshByName(“kurtha1.005”)
Now am unable to map it to the shader ?
hey
my workfloe for make dress base on only nude body
define cut and calculate stopBody
calculate new position after wind direction
https://www.babylonjs-playground.com/#P70MW7#3
recalculate stop Body and elastic calculation
https://www.babylonjs-playground.com/#P70MW7#4
ignore wind front direction
Thanks @nasimiasl for sharing the logic… i tried but cannot fit yur logic into my model(avatar outfits)
The only option left is physics imposters i dont know where am making mistake…
Thanks
vij
This is an other example how to create a cloth simulation without shaders