I was wondering if there is a way to pick an object in Babylon.js by drawing all of the objects using their id as their color. The reason I am asking is because I have a large number of meshes with a high polygon count, and these meshes can also be changed on the vertex shader. It would be very difficult to manually assign a unique color to each object, especially if they are constantly changing.
Is there a way to implement this functionality in Babylon.js, or is there an alternative solution to this problem? Any help would be greatly appreciated.