Could someone please confirm if there is indeed a problem with Point lights, PBRMaterials and shadows? It seems to me that actually there is a problem with this specific combination.
Here is a PG:
On the above PG, you can swap Point and Directional lights plus Standard and PBR materials. When light2 is Point and the torus has PBRMaterial, the torus won’t receive shadows from light2.
I would like to know if that is a bug or a known limitation.