roland
November 7, 2021, 11:53am
2
Hi! I was playing with similar stuff a few months ago. You could find something useful:
Hi guys!
EDIT: PG link updated: https://playground.babylonjs.com/#QZA92W#151
Entreé
This small script automatically creates thin instances of meshes located under a given node. It doesn’t care about the naming and tries to automatically find all “equal” meshes on the scene, creates a prefab mesh for the equal meshes, disposes the original meshes and creates the required amount of thin instances from the prefab mesh. The thin instances are positioned/rotated/scaled as the original meshes.
The…
And there is a tool also which gives you a guick overview of thinnizable meshes (if ur gonna give it a try, use drag’n’drop, I broke the load button with the last build):
Hi guys!
I’ve created a playground for the Thinnizator using Quasar and Vue.
If you don’t know what the Thinnizator is, the original post can be found here Thinnizator - automatic thin instances
You can load your model into the scene, hit the Check Scene button and you will get a list of meshes which can be thinnized. The first columns displays the prefabs and how many instances can be created from that prefab. The scond column are the instance positions.
The locations of prefabs and instanc…
Cheers!
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