I just happened upon BabylonJS and it’s a really good product! I tried loading an OBJ (with MTL and one texture) into the sandbox loader. Babylon recognizes the texture, material and mesh.
The issue is that the viewer is showing the texture seams. The OBJ uses face texture coordinates. Is there a setting I can apply to remove the seams? Or is this a bug?
Attached is a screenshot of what I’m experiencing.