Features:
Single WebGL draw call
Branchless mode
All conversion happens on GPU, no copy-back
Code:
GPU Equirectangular to Cubemap Converter v3.zip (6.5 KB)
What’s changed:
- Scroll to zoom
- Baked transform to vertices
Preview:
Features:
Single WebGL draw call
Branchless mode
All conversion happens on GPU, no copy-back
Code:
GPU Equirectangular to Cubemap Converter v3.zip (6.5 KB)
What’s changed:
Preview:
Oh nice!!!
cc @thomlucc do you mind adding that one in our doc for the cubemap / equirectangular support
That could be really helpful for a lot of people
Thanks @kzhsw. Your tool is now referenced in the documentation.