Features:
Single WebGL draw call
Branchless mode for WebGL2
All conversion happens on GPU, no copy-back
Code:
GPU Equirectangular to Cubemap Converter v2.zip (7.0 KB)
Preview:
Features:
Single WebGL draw call
Branchless mode for WebGL2
All conversion happens on GPU, no copy-back
Code:
GPU Equirectangular to Cubemap Converter v2.zip (7.0 KB)
Preview:
Oh nice!!!
cc @thomlucc do you mind adding that one in our doc for the cubemap / equirectangular support
That could be really helpful for a lot of people