I’m coming to you with a little problem with the SkyMaterial.
I don’t know if it’s the SkyMaterial itself or if I’ve configured it incorrectly, but I find that the light intensity of the sky all around, and in particular opposite the sun is not very realistic.
in both playgrounds if you remove the hemi light you will realize the skybox is contributing no light to the sphere or ground at all.
I dont think it provides any IBL to the scene , are you expecting it to act like a HDR Environment? Ive never used this myself before but just looking at all the sample images in the docs I can see it does not affect lighting on the model in those scenes either
I think the problem is not the enlightment of the ground or the sphere but the enlightment of the sky itself. When the sun is at that place, the sky behind is much too dark.
@labris, here’s another screenshot of your playground behind the camera, without changing any parameters. If the sun is that shiny, i think the sky must be shiny everywhere too.
Thanks for your feedback, but my problem is more with what @bvaisman said: I’m talking only about the sky.
I may have misspoken, but I’m not talking about the resulting light on objects, the ground, or the shadows.
It seems to me that the sky itself is too dark (mainly on the side opposite the sun), and that it only becomes clear when the sun is very high in the sky, whereas it should, in my opinion, be lit up, despite a lower inclination of the sun.
You’re right, it will very be useful to get a much more realistic environment. I will create an issue because i’m not still able to do the PR by myself
I don’t want to interfere at this stage (didn’t see the topic before hand) but whilst quickly reading the content and opening the PG, I kind of wonder why you do not use ‘luminance’ at all. I believe it kind of helps for the part that says
I kind of recall that for one of my older project, I used to tweak and animate ‘luminance’ depending on the time of day.
Not sure about this one. But I believe skybox could still do with a number of ‘improvements’. The later one (I upvoted) is regarding ‘true’ days and night cycles. Nights isn’t really handled at this moment.
Yes, but that’s a bit ‘minimalistic’. Eventually, night isn’t just plain black. Eventually, there would be a moon. Eventually, I had to redo an entire ‘night’ sky(box) and time the fade between both at sunrise/sunset.