Hi,
found some minor inconsistency between initial texture values for materials.
Standard one:
private _bumpTexture: Nullable<BaseTexture>;
PBR:
protected _bumpTexture: Nullable<BaseTexture> = null;
both are null
or BaseTexture
by type, but PBR will return null
in this case but Standard undefined
;
example is only about bumpTexture
but there are more places like this.
Not very important, found out only because my unit tests were broken