If scene.environmentTexture is not null, bbl will waste 5-6 seconds after ImportMesh finished.
This is way I load:
This is the way I add environmentTexture:
This is Babylon info:
If scene.environmentTexture is not null, bbl will waste 5-6 seconds after ImportMesh finished.
This is way I load:
If environmentTexture null:
If environmentTexture probe:
It looks like depending on cubeTexture size:
1024X1024 5-6s
512X512 2-3s
256X256 1-2s
hey can you make your code on PG
As soon as you use it for pbr materials, we will generate harmonics for it which is a slow process. I would recommend to not use more than 256px size for it or rely on real time filtering.
I set it to 512px, it work!!!Thank you !!!