Sprite text mirror flip

When using userighthandedsystem of scene, the drawn text will be flipped. Is this a bug?
PG is as follows:

No, it’s not.
Right and left hand defines the axis. Positive x values have different side of the screen. So, for the same UV, if x is in the opposite direction, then textures are flipped.
Usually, you chose one hand and stick with it. It means your assets/textures/uv have to be done accordingly.

OK, I see.In this case, invertu = true is required

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