Hello , for my project i am using a Hdr and PBRMetallicRoughnessMaterial , but i have some lines that destroy the result , and i use those paremetres :
var a105= monmesh[105];
var a105m = new BABYLON.PBRMetallicRoughnessMaterial(“a27m”, scene);
a105m.baseTexture = new BABYLON.Texture("./tex/105.jpg", scene);
a105m.metallic = 0;
a105m.roughness = 1;
a105.material = a105m;
var hdrTexture = new BABYLON.HDRCubeTexture("./tex/hdr10.hdr", scene, 256);
hdrTexture.gammaSpace = true;
scene.environmentTexture = hdrTexture;
Thanks !