Hi all,
Thanks for adding this great new feature. I love the playground examples demonstrating the new subsurface member of the pbr materials. Really beautiful work!
After reading the new documentation and searching the playground, it’s still unclear to me how to achieve the effect in my original post. Here’s the link again:
https://threejs.org/examples/webgl_materials_translucency.html
The following playground might make a good starting point:
https://www.babylonjs-playground.com/#RRYXWN#1
I’d like the torus knot to take the appearance of cloudy glass with a glossy surface that is illuminated from behind as in the ThreeJS example in the link. The illumination of the surface should change as the view of the knot changes with respect to the lights.
Any help would be greatly appreciated!