Hi, Babylon officials, are there any plans to develop Screen Space Subsurface Scattering effects.
For example:
IIRC, we already have this feature, and I believe it’s based on the Unity implementation. @sebavan will know.
Documentation: Scattering
Demo: Subsurface scattering demo | Babylon.js Playground
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It should be scene.enableSubSurfaceForPrePass().metersPerUnit = 0.07;
, I fixed the PG:
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