I have done some testing due to reaching memory limits on iOS devices. I’ve spent some time testing my own application specifically until I reached what is seemingly bare minimum oddities. We load a lot of external models which can spike the memory A LOT on iOS devices (hitting the ~2GB limit, forcing a page refresh). Using chrome seems to handle any case just fine, resting around 400 MB.
So, bare bones testing:
On Mac (Safari), it seems that any scene runs almost THRICE and up the memory footprint compared to chrome.
I spent some time searching on the web, finding any related observations where Safari uses a surprisingly big footprint on WebGL applications, but I haven’t found anything relevant. The closest I could find was this other forum post
Following is 2 screenshots of the plain default scene when going to the playground.
I’d love to hear any ideas or thoughts to this. And also wish you an amazing day as always