I have created a material in Blender. Because it is procedural I have baked Normal and Diffuse maps and imported them in a new material so that it can me exported as a GLTF file.
Then I check the file in Sandbox. It’s not too bad but still looks quite dark for me. I thought that lighting will fix the problem.
When I import the mesh to the webpage with lighting/camera it looks completely different to what I expect. The object itself is quite dark, but where the light reflects from it, object becomes too bright (even though light intensity is quite high) and you can barely see the texture.
So I am wondering where is the problem. Is it Blender and texturing issue? Is it Babylon scene? Is it export problem?
Have also attached the picture from Blender to see how I expect it to look like.