There is a bug when duplicating the models

Seen this demo.
https://playground.babylonjs.com/#4Z03NV

The bounding boxes don’t match the meshes because of the animation. The easiest way to correct the problem is to set alwaysSelectAsActiveMesh = true for all meshes:

https://playground.babylonjs.com/#4Z03NV#1

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Thanks , I got it !

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