Hello,
I am attempting to use 3 UV maps with StandardMaterial but reading this from 2017 suggests we are limited to 2.
I fear this is the case, am I right?
Many thanks,
Hello,
I am attempting to use 3 UV maps with StandardMaterial but reading this from 2017 suggests we are limited to 2.
I fear this is the case, am I right?
Many thanks,
By default, but you can do a custom buffer! This would require some custom shader work too.
StandardMaterial has 2 uv sets. This is correct
Thank you both.
I can work around this, so not a problem. Would be great to have off the shelf support for > 2 UV maps, though.
Is this a limitation of Babylon or WebGL?
Cheers,
we can support it but honestly that the first time I see the ask
I’m surprised no one else has asked!
If you’re able to add support for this, I really would be very grateful as it would save me a lot of time.
Many thanks,
Can you create a request on the repo? I will see how to integrate that in our schedule