What would be the best way to customize the PBR Material to add triplanar mapping ?
My need : Albedo/Metallic/Roughness/Normals values will come from the interpolation of 3 textures in a mesh without UV.
I have a GLSL/Three.js implementation and I am considering switching to Babylon.js for my next project.
I don’t mind writing a new material from scratch for that (I did that in my Three.js project) but I wonder if there is a better way to enhance the PBR Material without duplicating all its features.
Hi, I just tested the default triplanar material, but there are a few issue with it. Is there a pbr triplanar shader available from babylon side? To my understanding the node material here https://nme.babylonjs.com/#GD8DSL#15 is pbr triplanar, but also does some other things, I’m quite new to the node material editor.