What would be the best way to customize the PBR Material to add triplanar mapping ?
My need : Albedo/Metallic/Roughness/Normals values will come from the interpolation of 3 textures in a mesh without UV.
I have a GLSL/Three.js implementation and I am considering switching to Babylon.js for my next project.
I don’t mind writing a new material from scratch for that (I did that in my Three.js project) but I wonder if there is a better way to enhance the PBR Material without duplicating all its features.
I have read about the upcoming node system : https://github.com/BabylonJS/Babylon.js/issues/6012.
Is-it something I will be able to use ?