Hey guys. I tried perusing the forum and web…and didn’t find anything decisive on this issue. I have a 2nd UV channel set on the Bump Map slot…UVs to match. I see UV2 getting exported when I look at the mesh output from the export log. But looking at the model, it doesn’t have the correct UVs for channel 2…still uses Channel 1. I am currently using an older build (Oct 22nd build) so it could be that this works in latest.