usually I am using blender but since a lot of models are made with MAX I will try using it. I purchased a model of a watch and I want to add this model to my Babylon scene. The model is provided in Vray and Scanline. I exported each file to gltf, glb and babylon with the Babylon exporter. Vray doesn’t work because of the materials. Scanline works fine but the materials are still broken.
Vray (and other 3rd party renderer) materials arent supported in the babylon exporter. You’ll have to convert your model to use Arnold or standard materials.
it looks like your original model is using some subdivision surfaces or smoothing to “round out” your geometry, this isn’t really feasible for real time renderers like Babylon.js. can you try baking your high poly geometry to a normal map?
1.1 So many models on e.g. turbosquid are made using Vray. Is there a way to use these models anyway? Am I able to convert the materials to Arnold or standard materials?
1.2 The model is also provided in Scanline. The Babylon exporter should deal with that I think. No errors appear, but the glass, gold, etc. doesn’t look as on the original image.
I played around with the settings. After turning on “Use NURMS subdivision” it looks way better.