Today I tried to convert about 15 different public Max models to .glb in babylon max exporter.
And in all cases I got zero materials / textures in the end.
Max files loaded fine, didn’t complain about missing textures.
But when I try to export glb - it complains about unsupported material VRayMtl in about 50% of nodes.
Exporting is very long, about 30 mins. And in the end of export - it says about 0 materials in output file.
And yes, when I open glb file - it has no materials.
Any suggestions please?
P.S. Thousands of examples here: