Setting texture offset has no effect:
You can check the demo above, the most weird part here is when you open the inspector and focus on this material, the texture “jumps”.
Setting texture offset has no effect:
You can check the demo above, the most weird part here is when you open the inspector and focus on this material, the texture “jumps”.
If I open the tab, but don’t switch to it, then after a second, when I switch to the tab, the offset is visible.
if I open and switch to the tab, then the offset is never seen.
It looks like something is cached (shader?) when frame is renderer.
Do you have an idea @Evgeni_Popov ?
We forgot to test for the emissive texture in PBRBaseMaterial.hasTexture
.
This PR will fix the problem: