According to the profiler, it’s one of the most expensive things, frequently taking over 5ms. I’ve removed all inputs from the camera, so scene.activeCamera.inputs.attached is {}. There is only one camera. Maybe the virtual joystick? But it’s running even when I’m not touching the joystick.
I tried adding breakpoints in the constructor and attach methods, but alas, it seems my .map file is not working properly, so they never get hit.
Like @sebavan is saying, it’s specifically related to gizmos. Without knowing what your code looks like, it’d be difficult to determine why it’s appearing there.