When can WebGPU be used to load models using Google Chrome version 113?
WebGPU is supported in Chrome 113, so it should work.
Do you have a repro showing the problem?
It is normal to load the model and rotate the model when using webGPUEngine, but this error message will be displayed when dragging and redrawing the width and height of the page canvas, please help to take a look if you have time, thank you!
Are you able provide a repro of the problem?
It does work for me when I browse the standard playground (https://playground.babylonjs.com/) and I resize the window.
Babylon and WebGPU work as well for me in Chrome 113. However, I have noticed that I have better performance with Canary than the public Chrome browser. For example the Ocean demo, I have 60 fps with Canary and 22 fps with Chrome v113.
Any ideas why this drop in performance?
No idea, except that Chrome 113 lags behind Canary, so they may have performed some optimizations that are not yet in Chrome 113. Or it may be the bug that they fixed not so long ago and which is not in 113 yet I think (1701 - dawn - Implementation of the WebGPU standard - Monorail).