If you want your texture shown as it is once in the 3D engine, just configure your materials as unlit. Play with unlit, disableLighting, albedoColor and ambientColor too probably.
But of course you will loose all benefits from your scene lighting.
If you want your texture shown as it is once in the 3D engine, just configure your materials as unlit. Play with unlit, disableLighting, albedoColor and ambientColor too probably.
But of course you will loose all benefits from your scene lighting.