For the past three days I’ve taken a creative break from a project of mine to quickly create something quite different. I have only tested it using WebGL1, since my 1050Ti gave up on me, leaving me with an old and (Horrible!!) 8600GT. So I modelled some low-poly models and kept the style simple.
I kept the updates for almost all my functions, including physics, at a fixed 16ms by accident. That’s just one of a handful of bugs I’ve noticed after building, but I only wanted to spend a few days on this and then move on, so I’m not planning on further development.
There’s no real objective with this demo. 20 worm-like creatures are hiding(some better than others) around the map. If they spot you, kill them before they kill you, by clicking on the cannons on the ship.
I think I made them a bit too slow. No real threat
Works perfectly on old macpro 1gb radeon (even worse than your 8600;). It also works perfectly on MBP early-2020 with a radeon 4GB. Sorry cannot provide higher-end GPU results as non are currently available on the market
Oh, and I love the title ‘Pirate ship & Worms’. Anyone who doesn’t want to see what this is is a fool;)
GL with your project (and your GPU issues)
Thank you for testing it out, and for the gl. I think there might be some driver/WebGL support issues with the card. Or perhaps it’s just That bad. Most post-processing is out of the question.
Been there, done that
I’m actually stabilizing the ship somewhat, but for the most part, it only produces some questionable steering. It might be better just turning it off completely, and call the upside-down effect a game-mechanic that slightly lowers your hitbox.