As the world's most powerful js rendering engine, there is still a big gap, "Deferred Shading, etc..."

oh the package uses prepassrenderer by default if you don’t pass in a gbuffer renderer

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lol, this took me a while :grin:

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:grin: :grin: :grin:

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@Ethan_YO Amazing demos, and thank you for your work on PhysX :smile:

Oh, It is not my project / demo. I just found it and loved it.
Glory belongs to GitHub - kool-engine/kool: A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin

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