Hi! I’m new here, just picked up babylon about a month ago, have been deliberating between babylon or threejs for a while and have to say babylon’s community was what cemented my choice and i haven’t looked back since.
I am currently doing a scene, with baked textures, no complicated lighting with just a hemispheric light with direction set at zero, the following is just an example of the my problem, does anyone see that the rectangular object in the center is completely white, when it’s supposed to be wood material.
It probably makes no sense to set the hemispheric light direction to zero I know, but that’s the only way I could get an even lighting for my baked textures (i’m sure there’s other ways to do it). The problem with setting the hemisphere light to zero, is when i try to turn on clearcoat for PBR materials, they turn completely white. I’m suspecting this is a bug, because it only happens on windows desktop, and not on my andriod phone, however a strange behavior on mobile is that the hemisphere light appears to be attached to the camera, with the specular light reflecting right back at the direction of the camera when i move the camera around.(i am actually ok with this camera light behaviour)
It appears to be the same issue reported in Clear coat breaks shader in ios , but not sure its under similar circumstances, and I’m unable to find further posts that pinpoints to this issue. Anyone have any idea what’s going on? Thanks!