I added physics properties but i am unable to get free flow cloth effect.
The concept of shader is too complex to implement.
Using Havok plugin i tried, unable to add mesh(cloth) to the physcis engine.
any help on this would be great !
Havok currently doesn’t have a cloth simulation feature. You could implement your own, see Cloth sim in Havok - Feature requests - Babylon.js (babylonjs.com)
Thanks carolhmj for yur support…
@CraigFeldspar am trying yur logic in the PG…
am trying to read the mesh coordinates, if i use sphereContainer the PG is moving indefinite loop unable to render. can u pls look into this