Hello there,
I read a lot of questions about this in the forum and I also asked myself if it would be possible to implement a lightmap export for the 3ds Max Exporter so that the Lightmap can be loaded in sandbox.
The following pictures are done in Photoshop, but could show a way of how to set this all up using the already existing MOZ_lightmap Extension. This would make the babylonJSExporter a even more powerful Tool to use.
That said here is how it could work:
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Set up the Lightmap in a Custom BabylonSlot in the PBR-Material.
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Check the ExportSettings to use the Extension
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This is the Extension and how it is saved in the gltf or glb
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the loaded Lightmap in the sandbox
Please consider this. This would be very helpful for a heck of artists.
Let me know your thoughts and keep up the good work.