How to make particles (ParticleSystem) less "glowy"

Hi

Please have a look at the playground: https://playground.babylonjs.com/#MRRGXL#675

The particles should emulate wooden splinters, e.g. when a box is hit by a bullet. But the actual particles are more like “glowy” instead of “woody”.

Yeah, I know. But no idea how to describe it else. Maybe it is a blending issue? But the texture is black/white only and I would assume black = transparent, white = opaque, right? I am out of ideas :frowning:

Best wishes
Joe

Change the blendMode and add a wood texture. Something like this:

4 Likes

HA! Sweet, thanks @mawa :slight_smile:

Here we go: https://playground.babylonjs.com/#MRRGXL#677

Also, while searching for the correct blend mode constant (=BABYLON.ParticleSystem.BLENDMODE_STANDARD), I have found this thread: Particle Blend Mode colors (whiteout)

1 Like