Hi
Please have a look at the playground: https://playground.babylonjs.com/#MRRGXL#675
The particles should emulate wooden splinters, e.g. when a box is hit by a bullet. But the actual particles are more like “glowy” instead of “woody”.
Yeah, I know. But no idea how to describe it else. Maybe it is a blending issue? But the texture is black/white only and I would assume black = transparent, white = opaque, right? I am out of ideas
Best wishes
Joe