Rendering - Real Time Filtering

The “Rendering” Feature - Real Time Filtering is very “hungry” on mobile devices.
Is that the nature of that, or are there optimization possibilities (beside the quality feature).

We had to turn it off for the mobile support, and it gains a lot of performance, which is cool.


I assume you mean the real time PBR filtering?

Have you tried this - Babylon.js docs (i.e. setting the quality to LOW)?

Just noticed you mentioned that. It is hungry, yes. Minimize the amount of meshes rendered, set the quality to low. these are the best ways to optimize it.

Okay.Good to know that it needs to be fed. (the hungry monsta)
We will keep that in mind.

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