Hi guys ,
I have some meshes that have a 360 degrees UV mapping using a Seam to unwrap the UV, as you can see in this image:
Using non-PBR materials, I used this technique without problems (Playground here: https://www.babylonjs-playground.com/#1RH8GD#2).
But using PBR, and using the exact same object, this happens in the UV seam:
This problem happens with all meshes that use a 360 degree UV map separated by a seam. I tried to create a Playground for PBR version too but for some reason, it is not loading the albedoTexture (https://www.babylonjs-playground.com/#1RH8GD#3).
Does anyone here know what is happening?
Thanks for helping!