Don’t move the camera. Seeing a couple of stuff here.
a) don’t think this is correct, but if you clicked on the sphere overlapping the ground, pickedMesh is
ground. But if you move your pointer just upwards a little and click on the part NOT overlapping the ground, console shows
sphere. If you comment out all the thin instance parts until the scene has only 1 sphere and ground, its wai. Something is definitely off here.
sphere.thinInstanceEnablePicking = true; only works when the source sphere is visible. If I comment out line 31 (thinInstanceAddSelf) and click on the single sphere in the scene, console throws error. How can I still enable picking on the thin instances without having the source sphere in scene ?