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onNewMeshAdd executes repeatedly for the same mesh
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5
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48
|
January 8, 2026
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Importing Gaussian splat files as base64 string
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1
|
38
|
December 22, 2025
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SceneLoader (and glTF) options
|
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13
|
750
|
September 23, 2025
|
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Alternative to SceneLoader.GetPluginForExtension
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9
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108
|
September 4, 2025
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Dynamically imported scene loader plugins and glTF extensions
|
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0
|
150
|
September 13, 2024
|
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Skeleton Misaligned with Mesh After Import
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3
|
69
|
August 9, 2024
|
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Is it possible to serialize the scene's Mesh object and then deserialize it directly next time?
|
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2
|
60
|
July 22, 2024
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Sandbox/GLTFFileLoader: loading of invalid gltf file never ends
|
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6
|
99
|
June 13, 2024
|
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SceneLoader Load progress rollback
|
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4
|
222
|
May 24, 2024
|
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Solved: Issue with Inverted Meshes and Mirrored Textures when using SceneLoader.ImportMeshAsync
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7
|
251
|
May 16, 2024
|
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Get specific loader of a SceneLoader load function
|
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7
|
123
|
April 26, 2024
|
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SceneLoader Load Material Bug When SceneFilename Is ArrayBufferView
|
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5
|
188
|
March 19, 2024
|
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SceneLoader cannot independently control the status of animationGroups when importing Mesh
|
|
8
|
301
|
November 22, 2023
|
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Split Every Side on Imported Mesh (.stl)
|
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2
|
357
|
November 1, 2023
|
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Importing a mesh only works with active Inspector
|
|
5
|
373
|
October 13, 2023
|
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Regarding .babylon file format (scene import/export using editor)
|
|
1
|
612
|
October 12, 2023
|
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How to import meshes (GLB) for later use?
|
|
3
|
930
|
July 12, 2023
|
|
Wrong type in the sceneLoader
|
|
3
|
464
|
May 22, 2023
|