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PBR _imageProcessingConfiguration Parse Regression after 8.28.2
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2
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22
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March 18, 2026
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onNewMeshAdd executes repeatedly for the same mesh
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6
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68
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March 3, 2026
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Importing Gaussian splat files as base64 string
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1
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56
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December 22, 2025
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SceneLoader (and glTF) options
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13
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777
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September 23, 2025
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Alternative to SceneLoader.GetPluginForExtension
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9
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115
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September 4, 2025
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Dynamically imported scene loader plugins and glTF extensions
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0
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156
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September 13, 2024
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Skeleton Misaligned with Mesh After Import
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3
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80
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August 9, 2024
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Is it possible to serialize the scene's Mesh object and then deserialize it directly next time?
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2
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62
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July 22, 2024
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Sandbox/GLTFFileLoader: loading of invalid gltf file never ends
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6
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104
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June 13, 2024
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SceneLoader Load progress rollback
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4
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228
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May 24, 2024
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Solved: Issue with Inverted Meshes and Mirrored Textures when using SceneLoader.ImportMeshAsync
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7
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257
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May 16, 2024
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Get specific loader of a SceneLoader load function
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7
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123
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April 26, 2024
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SceneLoader Load Material Bug When SceneFilename Is ArrayBufferView
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5
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188
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March 19, 2024
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SceneLoader cannot independently control the status of animationGroups when importing Mesh
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8
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301
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November 22, 2023
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Split Every Side on Imported Mesh (.stl)
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2
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358
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November 1, 2023
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Importing a mesh only works with active Inspector
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5
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373
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October 13, 2023
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Regarding .babylon file format (scene import/export using editor)
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1
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614
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October 12, 2023
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How to import meshes (GLB) for later use?
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3
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953
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July 12, 2023
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Wrong type in the sceneLoader
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3
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465
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May 22, 2023
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