Split Babylon's GUI Editor into smaller modules
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0
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26
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September 23, 2024
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Rendering filters
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5
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62
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September 20, 2024
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Focus view on selected Object by pressing F like in Unity3D or Blender for inspector
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3
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55
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September 20, 2024
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Adding a predicate to select thin instance in ray picking function
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7
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75
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September 17, 2024
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GUI Editor #slider; add missing properties
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0
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14
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September 14, 2024
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GPU Accelerated Creation of HDRCubeTexture
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3
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44
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September 9, 2024
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I hope you can put Babylon editor on the Microsoft store as soon as possible
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1
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67
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September 9, 2024
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[GUI] StructuredTextBlock: multiple colors/styles in one block of text
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35
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1949
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September 7, 2024
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Add alpha for shadowColor in GUI Editor
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2
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27
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September 6, 2024
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Hosting assets on the Playground server
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5
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38
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September 6, 2024
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Is there a roadmap to enhance the CSG operations?
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6
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79
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September 4, 2024
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Babylon X: Discussion topic
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35
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1048
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September 3, 2024
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Extract options of `MeshBuilder.CreateLines` into a separate interface
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10
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234
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September 2, 2024
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Community extension to wgsl?
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0
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56
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September 1, 2024
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Area light support
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7
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765
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August 23, 2024
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Disable optimizations when loading meshes
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0
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26
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August 23, 2024
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The gizmo uses the latest cameras in inspector
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26
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1122
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August 19, 2024
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Option for DeepCopier to also deep-copy objects
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5
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37
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August 18, 2024
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GLB exporter for 3ds max 2025
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2
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86
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August 16, 2024
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Provides the ability to natively load 3d tiles resources while making it easy for developers to create digital twin projects with Cesium
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5
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144
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August 16, 2024
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HoloLens 2 style bounding box gizmo
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4
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56
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August 13, 2024
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Test support of pthread with wasm
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2
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44
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August 13, 2024
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Update to ESlint v9
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6
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35
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August 13, 2024
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[XR] Add sensitivity to the movement locomotion feature
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0
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15
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August 12, 2024
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[GUI Editor] Import Images
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0
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18
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August 12, 2024
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Support Web Workers to accelerate 2D canvas rendering
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0
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34
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August 12, 2024
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Allow loading WebAssembly scripts when in node environment
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0
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25
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August 12, 2024
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[XR] Locomotion movement is moving backwards in different scenarios
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0
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6
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August 12, 2024
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Support for minification property mangling
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0
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21
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August 12, 2024
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Make invertY flag more consistent across different texture loading scenarios
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0
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17
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August 12, 2024
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