|
Is it possible to sample a texture solely from the next larger mip map?
|
|
7
|
124
|
August 25, 2025
|
|
Heightmap with CDLOD/Quadtree and Geomorphing Demo
|
|
2
|
344
|
March 25, 2025
|
|
Some question about using LOD to simplify mesh
|
|
8
|
117
|
February 17, 2025
|
|
Pointer Picking strange with LOD meshes
|
|
1
|
68
|
June 3, 2024
|
|
Same mesh used for LOD on multiple other meshes
|
|
4
|
174
|
May 4, 2024
|
|
Mesh picking on simplified mesh picks the wrong mesh
|
|
5
|
304
|
February 21, 2024
|
|
Simplify not replacing meshes at given distances for loaded gltf model
|
|
2
|
366
|
December 20, 2023
|
|
Simplifying Skeleton Skin With Auto-LOD
|
|
2
|
268
|
November 9, 2023
|
|
LOD not working when instances have negative scaling
|
|
4
|
612
|
October 11, 2023
|
|
The albedo texture that I press on the large-scale mesh starts to pixelate as it moves away from the mesh
|
|
1
|
256
|
August 22, 2023
|
|
How can I sync camera frustum and LOD levels together?
|
|
8
|
655
|
April 14, 2023
|
|
Suggested Approach for Auto LOD when loading complex models via ImportMeshAsync
|
|
3
|
313
|
March 30, 2023
|
|
Why are the simplified mesh surface normals all flipped
|
|
3
|
586
|
March 6, 2023
|
|
Unexpected behaviour with screen coverage LODs and orthographic camera
|
|
5
|
609
|
October 26, 2022
|
|
How to use lod with my local model
|
|
7
|
959
|
April 28, 2022
|
|
Imported mesh with lod and pointer drag behavior
|
|
4
|
541
|
January 21, 2022
|
|
Apply LOD on cloned meshes
|
|
1
|
741
|
August 4, 2021
|
|
Is incremental loading supported for LOD meshes?
|
|
2
|
435
|
August 25, 2020
|